Which military idea should I pick (2024)

Quick disclaimer before I jump in, his thread is intended to get answers for a lot of the questions I have and to gather informations.
I am presenting my personal approach to get a discussion.

"Taken first" means "Taken as my first mil idea", not first overall.

If you disagree or I have made a mistake, please correct me. The more I hear, the more I learn.

Quantity Ideas

First two ideas in this group are massive.
Manpower recovery speed depends on your max manpower pool. The +50% increase directly translates into regular troops which can replace mercs you might have to use with other idea groups chosen.
A very consistent group following a single theme. Nice design.
Your plan is to make a lot and make it cheap.
Increased Garrison Size is the only outlier and can prove very useful in MP. Garrison size determines how many troops are needed to siege a fort.
There is a cap as to how far your siege chance can rise. Once Garrison size is halfed, you can lower it by one step.

My issue is how fast it becomes worthless. No matter which nation you play, you will have replaced most of your infantry with mercs by 1700 and have expanded enough to have a good base recovery rate anyways.
Forts in SP aren't used all that much to justify for Conscripted Garrisons to be effective.

Instead of getting an idea group, you're getting a modifier with an expiry date. The fewer wars you fight, the less useful it gets. The bigger you are, the shorter the duration of its usefulness.

A niche use for it presents when you are small and want to ally bigger nations. The FL increase + available mercs allows you to become eligible way faster.

Aside from that, every start that doesn't have the MP pool or FL will go for it in my book.

Examples of nations I have picked this group first with: Tabarestan, Granada, Vijayanagar,
Nations I would not pick it first with: Any GP, anything that's capable of taking out over Ottoman provinces early, nations with a MP recovery speed in their NIs.

Offensive Ideas

Everything you want if you have everything else.
Leader Shock+Fire let's you inflict more damage, Discipline decreases casualties, additional prestige translates into morale, and increased siege ability means you will tick faster.
Again a very nice design and theme. If you are already superior it lets you show it even faster.

Examples of nations I have picked this group first with: Ottoman Empire, France, Muscovy, Bengal
Nations I would not pick it first with: Anything that isn't clearly superior to its neighbours.
I have taken it a lot as my second mil idea group with a lot of nations.

Defensive Ideas

I see myself using Defensive less and less.
In my opinion the policies are dirt.
As for ideas, maneuver only let's you move slightly faster + negate crossing penalties but +1 doesn't guarantee your leader will have the better maneuver value, maintenance modifier can be grabbed from Quantity in the same position and the finisher is a joke. If your enemies' stacks are big enough for it to matter, you are already big enough to be better off taking offensive instead.
Reinforce Speed is lost since you don't have the manpower pool as the smaller nation anyways unless you've taken Quantity, after a lost battle you will often switch to mercs instead and reduced attrition let's you save a bit of cash and manpower, both of which you can get from Quantity as well.
The flat morale boost + AT look nice, but don't justify taking a whole idea group for it.

I have stopped taking this idea group.

Quality Ideas
The.Bomb.
I used to get deterred from it due to 3 naval ideas whose effectiveness is lost. In SP more than in MP, where it does have its use.
I would assume they got thrown in to balance it out since ships aren't used as much. Luckily, the ideas you want come early.
+10% CA for Inf and Cal are massive and complement +1AT very well since AT gained in battle depends on casualty rates meaning your AT will skyrocket which translates into siege ability and a flat morale boost.
I rush the first three, let it sit for a while and come back later once cannons become effective which happens at mil tech 16.
The long-term value is guaranteed with art CA and thanks to the finisher which grants an additional +5% discipline.

Examples of nations I have picked this group first with: Sweden, Austria, Serbia, Mamluks

Aristocratic Ideas

All over the place, not in terms of design but regarding its ingame application.
Cal cost and CA are strong for a long time. Cal does fall off hard ategame, but until then it's massive. Let's you fill your ranks with strong and cheap cal, which is nice as a Horde nation, Poland or similar.
Hostile Core-Creation Cost is extremely underrated in MP but gets lost in SP. Income from vassals has its uses in both.
MP modifier and decreased AT and NT decay are strong, an additional diplomat early is a severely underrated bonus, an additional leader without upkeep helps out early too and bonus loyalty hugely increases the effectiveness of "Raise Additional Levies" when you're sitting below 55% and want to use it.

The real power of aristocratic probably comes from its policies. There isn't a single bad policy unlocked by finishing Aristocratic Ideas.

I never use this idea group because I never played Horde, but feel like I should pick it with other nations as well.

Naval Ideas
Not gonna waste my time.

Questions:

- Is aristocratic used often? Which position and why?
- Which policies are the strongest in your opinion? I still use them way too rarely.
- Are there any fixed points similar to Quality (or Admin) where I rush the first three and stop afterwards?
- Any nations that overly profit from certain mil groups where you wouldn't expect them to?
- General comments and incorrect assumptions I have made?

Cheers,

Dominion

Which military idea should I pick (2024)

FAQs

Which military idea is best in EU4? ›

The simple answer is quality for navy + land military and offensive for pure land military but there's more to it than that. Offensive is better early game because of siege ability and force limit additions whereas quality is better mid to late game because discipline, combat ability and artillery become stronger.

How to get discipline in EU4? ›

Discipline starts off at 100% and can be changed through idea groups, advisors and events. Having at least 125% discipline is an Age Objective in the Age of Revolutions. The longer a battle goes on and the more troops are involved in a battle, the higher discipline is needed to prevent manpower loss.

What is the most overpowered nation in EU4? ›

For the A.I the ottoman empire is the strongest nation in the game and the hardest to deal with for other A.I nations. In the hands of a player the Ottoman Empire can be made very very powerful but Russia definitely in the hands of a player is the strongest nation in the game.

What is the hardest nation to form in EU4? ›

Often cited as a classic example of a challenging nation in Europa Universalis 4 gameplay, Karabakh begins as a vassal of Qara Qoyunlu. Should players want any hope of expanding into its neighboring regions, Karabakh should secure support for its independence or risk being diplomatically annexed.

Is discipline better than morale in EU4? ›

Both are REALLY important as they affect every aspect of battle. Morale determines how long your troops can stay in battle and how much morale damage they can inflict on the other side. Discipline affects how many casulties you inflict and to a lesser degree, how many casualties you have yourself.

How long does it take to master eu4? ›

Most people say you need a few hundred hours of playtime to have a solid understanding of what's going on, and that you'll become expert around a thousand or so.

How to peacefully annex eu4? ›

The requirements for initiating diplomatic annexation are:
  1. The subject's vassalage has lasted at least 10 years. ...
  2. Vassal opinion of overlord is at least 190.
  3. Liberty desire is less than 50%.
  4. Vassal is at peace.
  5. Vassal has control of its capital.
  6. Vassal has at least one core province that can be cored.

Which ideas are the best EU4? ›

  • 10 Espionage. Secure Efficient Spies For Diplomatic Plays. ...
  • 9 Administrative. Efficient Leadership Gives More Time For Objectives. ...
  • 8 Diplomatic. Enter The Global Geopolitical Scene With More Mobility. ...
  • 7 Defensive. Get Early-Game Security Against Aggressive Plays. ...
  • 6 Exploration. ...
  • 5 Expansion. ...
  • 4 Humanist. ...
  • 3 Influence.
Dec 27, 2023

Which government type is best EU4? ›

  • 5 Native Tribe. Starting With Extreme Handicaps. Effects. ...
  • 4 Monarchy. Vanilla But Flexible For Most Playthroughs. Effects. ...
  • 3 Republic. Dominate Early Game Management. Effects. ...
  • 2 Theocracy. Dominant Military Held Back By Contentious Leadership. Effects. ...
  • 1 Tribal Government. Razing As The Backdrop Of World Conquest. Effects.
Dec 27, 2023

Is it better to Vassalize or conquer EU4? ›

The benefits to the military victor of choosing vassalization instead of annexation are: No Overextension penalty or separatist unrest (usually +15, decaying by only 0.5 per year). Using diplomatic points instead of administrative points to annex vassalized provinces.

What is the best first idea in EU4? ›

I've come to that the best ones to start with would be Innovative, Quality and Diplomatic, followed by Trade, Defensive and Naval. Of course, there are situations where these should be something else, for example with colonizing, or if you're landlocked there's no use for Naval.

References

Top Articles
Latest Posts
Article information

Author: Dr. Pierre Goyette

Last Updated:

Views: 6570

Rating: 5 / 5 (70 voted)

Reviews: 85% of readers found this page helpful

Author information

Name: Dr. Pierre Goyette

Birthday: 1998-01-29

Address: Apt. 611 3357 Yong Plain, West Audra, IL 70053

Phone: +5819954278378

Job: Construction Director

Hobby: Embroidery, Creative writing, Shopping, Driving, Stand-up comedy, Coffee roasting, Scrapbooking

Introduction: My name is Dr. Pierre Goyette, I am a enchanting, powerful, jolly, rich, graceful, colorful, zany person who loves writing and wants to share my knowledge and understanding with you.