How To Get Good Military Leaders in EU4 – FandomSpot (2024)

Leaders are a vital part of any military force. They provide a ton of bonuses for your armies during battles, but also outside of them. To recruit them, simply press one of the “recruit” buttons at the bottom of the military tab.

It’s imperative you secure some strong generals to complement your military forces. The only way to achieve that is amassing high military tradition and getting leader attribute modifiers from idea groups.

Aside from that, some nations enjoy boosts to their generals’ attributes due to their unique national ideas or missions and events.

Another way is through random events as well as some nations’ unique mission trees. Granada, for example, can get a 100 army tradition general from a mission if they scornfully insult Castille.

Leader Stats

There are various types of leaders:

  • Land Leaders
    • Generals (Kings, Consorts and Heirs can also serve as Generals)
    • Conquistadors (Enabled by picking exploration ideas or certain national ideas)
  • Naval Leaders
    • Admirals
    • Explorers (Enabled by picking exploration ideas or certain national ideas and missions)

These leaders possess 4 stats, each of which can have several “pips” ranging from 0 to 6. The ideal leader would have 6 in all 4 stats being a 6/6/6/6 leader. This is very unlikely to occur. The 4 stats are:

1. Fire – The leader’s fire pips are added to the dice roll in the fire phase.

2. Shock – The leader’s shock pips are added to the dice roll in the shock phase.

3. Maneuver – This works differently for land and sea leaders.

  • Each point of land leader maneuver:
    • Increases movement speed of army by 5%, up to 30%.
    • Reduces unit supply weight by 1, which helps a lot with attrition in low supply provinces.
    • Increases army’s reinforce speed by 10% in unowned territory, but not beyond 100%.
    • Negates river and strait crossing penalties if the attacking leaders has more maneuver pips than the enemy.
  • Each point of naval leader maneuver:
    • Increases engagement width by 10%.
    • Increases fleet trade power by 5%.

4. Siege

  • For land leaders, each siege pip adds +1 to the siege roll.
  • For naval leader, each siege pip adds +10% to the amount of development the fleet can effectively blockade.

What Makes a Leader Good?

Land Leaders

Regarding land leaders, you want to have a lot of shock pips in the early game and more fire pips in the late game. The shock phase is more important early on, while as the game progresses and artillery comes to play, the fire phase becomes what really matters.

How To Get Good Military Leaders in EU4 – FandomSpot (2)

Maneuver is the least important stat for land warfare. Sure, all the bonuses provided are welcome, but you would rather have these pips in any other attribute. Very useful when trying to catch enemy armies.

Aside from those, siege pips are very important throughout the game. Even 1 siege pip can make a huge difference when sieging forts.

Generals with low stats on everything but respectable siege pips can be used to speed occupying fort provinces. Fight the battles with other leaders and switch to them for the siege.

Siege pips are more rarely distributed, and a 3 or 4 pip siege general is considered excellent.

Naval Leaders

Fire pips are slightly more important than shock pips here, as fire phase always come first. The difference though is negligible unlike in land warfare.

Maneuver, completely opposite to land warfare, is the most important stat for a naval leader. When protecting trade, it increases the whole fleet’s trade power significantly.

During battles, maneuver massively increases engagement width, up to 60%. This means that if your admiral outclasses the enemy by a lot, you will have far more ships actively fighting.

This modifier alone can win battles by itself.

Siege pips are unimportant on naval leaders. They can help a bit when blockading high development areas around a single sea-tile. You split your fleets when blockading, so the bonus applies to only the one lead by the admiral.

How To Get Good Military Leaders in EU4 – FandomSpot (4)

How To Secure Good leaders

The most important thing to consider when rolling for new leaders is Military Tradition. For more details and ways to acquire military tradition, I strongly suggest checking out my guide on getting military tradition in EU4.

The other factor is modifiers boosting leader skills. These can be acquired by:

  • National Ideas – Many nations have a national idea boosting a particular stat of their leaders by +1. Notable mentions are:
    • Lithuania, land leader maneuver and land leader shock +1
    • Sultanate of Air, land leader maneuver and land leader shock +1
    • Netherlands, naval leader fire +2
    • Shawnee, land leader maneuver +2
  • Idea Groups
    • Offensive ideas 1, land leader shock +1
    • Offensive ideas 3, land leader fire +1
    • Aristocratic ideas, leader siege +1
  • Policies
    • Expansion-Quality, land leader fire +1
    • Humanist-Quantity, land leader shock +1
    • Quantity-Exploration, land leader maneuver +1
    • Innovative-Offensive, land leader siege +1
    • Naval-Innovative, naval leader fire +1
    • Naval-Religious, naval leader shock +1
    • Innovative-Maritime, naval leader maneuver +1
    • Maritime-Offensive, naval leader maneuver +1

How is Pip Distribution Determined?

The exact formula for determining new leaders’ pips is quite complicated. Hovering over the “recruit” button will show you the range of potential pips the new leader will have.

At 100 military tradition, a new leader will have 7 to 17 total pips, before the +leader skill modifiers are applied.

Except in some fringe cases, because of the way leader pips are distributed, exceptional leaders will have at least 2 pips in each stat. A 17-roll leader will first get 2 in each skill for a total of 8, and then the rest of the 9 pips will be distributed.

Each pip has exactly a 10% chance to be distributed to the siege stat, and an equal 30% chance to each of the other three stats. This makes it easier to get exceptional naval leaders and harder to get exceptional land leaders.

On top of that, any excess pips over 6 are simply lost.

This means that even if you initially roll well, the game might distribute all the pips into one category due to bad luck, thus ending up with a mediocre general.

This also means that sometimes +X land leader fire/shock/maneuver will go to waste.

Siege pips on the other hand will apply on top of the average 3 on exceptional generals, making them almost perfect.

Military Tradition Impact on Leaders

When rolling for a leader, the game uses something called “effective tradition”. This is equal to the following:

  • Generals, army tradition
  • Conquistadors, 0.8*army tradition
  • Rulers/Heirs/Consorts, 0.5*army tradition + 7*military skill
  • Admirals, navy tradition
  • Explorers, 0.8*navy tradition

This means that unless you need them for exploring, conquistadors and explorers are the inferior option when recruiting new leaders.

The more tradition you have, the bigger the gap will be.

Rulers/Heirs/Consorts can have better prospects when your military tradition is low. At 30 army tradition, a ruler with 6 military skill would roll with 57 effective tradition.

How To Get Good Military Leaders in EU4 – FandomSpot (6)

Other Sources of Generals

As mentioned at the start of this guide, you can get your hands on some good generals through events and missions.

Some nations also start with very strong generals already employed, like France.

How To Get Good Military Leaders in EU4 – FandomSpot (7)

Some of the events can be very consistent. Christian monarchies before 1500 can get the “Champion of the Joust” event which gives the option of a 100 military tradition general at the expense of prestige and legitimacy.

There are also semi-scripted events related to important people of the era, usually offering choices between making them an advisor, leader or even ruler. They will almost always fire for the involved nation during the relevant period.

Improving Generals

Generals can acquire various traits after participating in a battle.

The chance for that happening depends on your army and navy tradition for land and naval leaders respectively.

Some of these bonuses are very strong, like +10% infantry combat ability and +10% land fire damage. Sadly, there is no reliable way to get them.

Note: Leaders can only ever have a singular trait.

But drilling an army gives the assigned leader a chance of getting additional pips. This chance depends on the percentage of the army he is drilling relative to your force limit. It’s roughly 10% per year when a single general is drilling your entire force limit.

Life Expectancy

Generals will not serve you forever.

Every military leader that’s employed for at least 5 years has a daily chance of death. This chance increases if they’re assigned to an army. Even more so if that army is engaged in battle.

You can reasonably expect a general to serve for 25 years.

This is also true for Rulers/Consorts/Heirs. Simply having them as Generals won’t raise their death chances more than normal. When they lead armies and engage in battle though, their chance of death increases significantly.

Be extra careful because losing a Ruler or an Heir in battle results in an extra -1 stability hit. If you’re a Monarchy and your ruler is the one dying, that applies on top of the normal -1 for ruler death.

How To Get Good Military Leaders in EU4 – FandomSpot (2024)

FAQs

How to get good generals in EU4? ›

Keep your army tradition high and take idea groups that give bonuses to generals. There is, obviously, a luck factor as well. A combination of quality, offensive, and defensive while fighting regularly will generally give you reliably good generals regardless of the country you are playing.

How to make a strong army in EU4? ›

For buffing your armies, morale and discipline are the main factors. Early game morale is more important. The higher your morale is the longer your army will be able to keep fighting, if you outlast their army then yours wins. Early game morale is pretty low all around, so bonuses to it count for more.

How to reduce army maintenance in EU4? ›

An army needs a certain amount of money every month as maintenance. This cost can be influenced by the army maintenance slider of the economy interface. Reducing the maintenance slider can (multiplicatively) reduce maintenance cost by up to half, but also reduces reinforcement rates and morale.

How do you assign leaders to the army in eu4? ›

Generals and conquistadors can only be assigned to armies that are not in battle, hostile territory, or embarked at sea. They can be assigned in provinces that are owned, allied, neutral, or uncolonized. Exiled units may assign leaders in the same circ*mstances non-exiled units are able to.

What is the most overpowered nation in eu4? ›

For the A.I the ottoman empire is the strongest nation in the game and the hardest to deal with for other A.I nations. In the hands of a player the Ottoman Empire can be made very very powerful but Russia definitely in the hands of a player is the strongest nation in the game.

What is the easiest faction in eu4? ›

  • 8 Vijayanagar. ...
  • 7 Ayutthaya. ...
  • 6 Austria. ...
  • 5 Kilwa. Start Strong To Prepare For Later Challenges. ...
  • 4 Portugal. Dominate The Game With Trade. ...
  • 3 Castile. Train Nation-Building With The Reconquista. ...
  • 2 Ottomans. Headstart Encourages Early-Game Domination. ...
  • 1 France. Experience All Major Mechanics In The Game.
Apr 24, 2024

What is high American EU4? ›

High American missions are a group of generic missions for countries in the. High American technology group with their capital in the Americas or a random New World.

What is army force limit EU4? ›

A force limit is a soft limit on how many ships or regiments a country can possess. It can be exceeded at a monetary price.

How to get Marines EU4? ›

Marines can be recruited from the macrobuilder (once unlocked via idea/tradition etc.) and they use 1,000 sailors per regiment. Their recruitment time and cost, as well as maintenance cost is identical to regular infantry regiments. Available only with the Rule Britannia DLC or the Golden Century DLC enabled.

How do you stop being a hegemon in eu4? ›

A country can lose its hegemon status by losing great power status (5 years after falling below 8th place in the great power list) or by losing a war. Even a war in which the hegemon is not the war leader or giving any concessions to a secondary participant counts for that. +10% to all power costs.

How to end a war in eu4? ›

For each side in a war the leader is the country that may call in its allies and may negotiate peace on behalf of all their war allies, simultaneously ending the war for everybody. They may negotiate a separate peace with each of the hostile belligerents, except subject nations or coalition members.

Why is my force limit going down eu4? ›

The more autonomy provinces have the less force limit they give you. At 100% autonomy you're getting nothing from them. Get that under control and the autonomy will slowly start ticking down again and your force limit will start increasing again.

How do you call an ally to war in eu4? ›

Call to arms
  1. The current war leaders in a war may send a call to arms to their allies at any point in time, asking them to join all their current wars in which they are the war leader. ...
  2. If war is declared on a nation, it will automatically call on all its allies to come to its defense.

How to get military power in eu4? ›

  1. There are 4 main things you need to make your army more powerful in eu4.
  2. Quality, quantity, composition, and die roll modifiers.
  3. For quality - drill your troops between wars, choose plus army professionalism in events, and invest in the offensive, defensive, or quality idea trees.
Apr 6, 2019

What does Army tradition do in eu4? ›

Army tradition provides higher morale and quicker manpower recovery, and naval tradition provides higher morale and better trade steering. High tradition significantly improves the skill of recruited military leaders.

How to recruit a general in eu4? ›

On the military tab, at the bottom, you can see a button with the general icon that allows you to recruit one for 50 military points. If you click on an army you can also get a general by cicking the No Leader or something button next to its name, and then recruiting another one from that small window.

What is the highest possible admin efficiency in eu4? ›

Administrative efficiency directly reduces core creation and diplo-annexation costs. It also reduces the impact of province development on overextension, warscore cost and aggressive expansion, allowing for much larger territories to be conquered at once. All effects of administrative efficiency are capped at 90%.

Are conquistadors as good as generals in eu4? ›

A general/admiral has a higher chance of getting better stats than a Conquistador/Explorer. If you think you might need to explore take the inferior option, otherwise don't bother.

Which government type is best eu4? ›

  • 5 Native Tribe. Starting With Extreme Handicaps. Effects. ...
  • 4 Monarchy. Vanilla But Flexible For Most Playthroughs. Effects. ...
  • 3 Republic. Dominate Early Game Management. Effects. ...
  • 2 Theocracy. Dominant Military Held Back By Contentious Leadership. Effects. ...
  • 1 Tribal Government. Razing As The Backdrop Of World Conquest. Effects.
Dec 27, 2023

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